Really cool mini-metroivania. Would have been nice to see the project fully fleshed out.
Black Bucket Games
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Thanks for the feedback, honestly I completely agree the maze sucks. The only reason it does is because this was kinda a collaborative project with my dad, the idea for the game was originally his so I let him draw out the maze and he gave me just the most awful maze ever made but I decided to put it in anyway.
This is actually pretty fun lol just flinging the ball around. I like the minimalist art style, I think if you could get the mouse drag UI to look a little better the whole game would visually come together. The perspective makes it a little difficult to determine the verticality of the level, so you might want to come up with some way to portray that better to the player. Other than that, solid game!
Pretty cool idea, would definitely recommend you continue to work on this. A few key issues did pop up in the short time I was playing, 1) when you die and press replay, you have to press replay again for the UI to disappear, and 2) if you move too quickly you can outpace the camera, making it near impossible to play. Definitely try to get these ironed out, and then you'll have a solid foundation.
Pretty decent start. I really like the art style you are going for here (big softie for the minimalist black and white with excessive glow), but as far as the actual game goes, I think it could use some work. The combat itself doesn't really feel like combat, and there is no way to lose (which is crucial to most games, and I would argue a game like this). If I were you I would keep working on this, I think you could have something cool here.
I'm really not that big of a fan of puzzle games, but this was actually pretty sick. Interesting level puzzle design really drives this one home. Personally I really like the art style. My biggest complaint is the movespeed, and how the levels are designed in the context of it. There were large portions of the game spent just walking back and forth in rooms, and at such a slow pace, it gets pretty frustrating. Other than that, solid game.
Pretty decent platformer, visuals and SFX were nice. Level design does need some work, some levels just become a grid of bullets flying at the player. I like the attempt at striking a balance between being able to attack the bullets or see the level. You might want to consider a game over screen, since atm death is kind of meaningless.