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I have to start by saying, as a math geek, I love this concept. Using the imaginary numbers to represent your "it is not real" theme is beautiful. On top of that, being able to switch dimensions is very cool, and the art is badass. Flying around with the Blink power was cool too. Easily the best part is the aesthetic, the art is super cool and fits the theme of the game perfectly.

I only have a few issues: first, my gun doesn't actually seem to work, so I couldn't progress past the first level. My damage was 6 + 6i, so theoretically I should've been doing something, right? Let me know if I misunderstood. 

Also, after I die, I can't go back into the game - it keeps showing me the death screen, so I have to restart the game to try again. 

Last issue is the sound. I really like the background music, I think it fits the vibe perfectly, but for some reason there's a really grating sound that happens after playing for a few seconds. I think it might be from projectiles or me getting hit/hitting enemies, so not sure what the actual source is for it.

All in all, I think it could use a bit more tweaking, but it's easily the best concept I've seen so far. Let me know if you decide to flesh it out, I'd love to play it.

Love that you enjoyed the theme and art, fellow math geek :3

The issues you mentioned aren't unknown to us. Sadly we just had to rush in the last few hours of the jam to get some emergency fixes through, and so these smaller QoL bonusses like hit feedback and not-terminal bugs like not being able to go back into the game after dying just didn't fit within the timeframe

Thank you for your feedback tho! It's nice to hear that people vibe with the concept behind the game

From what I know, none of us have any concrete plans to work more on the game in the near future, simply because we might now have the time for that. For me it's because there's already like 2 games I wanna work on and that backlog just keeps increasing with more game jams <.>