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(1 edit)

Well first of all I think I really like the concept; I really like the interpretation of the theme.

Fun wise I think it is going to be more fun for better players but I think the difficulty is a tad bit too high for someone of my caliber XP

I was about to praise the graphics and the audio but after finding out that they are assets I think I shouldn't. I think how you decorate your levels using those assets is very nice though.

However, I do have some criticisms. The major ones being:

  • I might have missed this one but anywhere in the game, have you put out the information that you can kill enemies by stomping on them? I guess in Mario it works that way but it is not the case for all Platformers and certainly was not an intuitive conclusion imo.  It took me a while to try that move on the skeleton only to find out that it works
  • Don't you think the 1 key sandwiched between two layers of bombs on stage one... a tad bit inappropriate for stage 1? What do you think about using stage 1 to introduce the mechanics more gently?
  • Was it an intentional and purposeful decision that the skeleton enemy is introduced in stage 1 but not the green walking enemy? I wonder if there is a reason for that because I am wondering if it would make your game's difficulty curve better had the easier green enemy been introduced earlier; perhaps to introduce the player that you can stomp on enemies.

And also some minor criticisms:

  • Do you think you can syncronize the coin and fake coin animation after switching back from ghost to human form? Right now  their animations become unsynced when you switch between the two and I think it is going to be more interesting if it stays synced.
  • Maybe it's just my preference but don't you think the cmovement is too slippery?

Thanks for playing my game. Yes, I think the main issue is that I didn't test the game on many players before releasing. I also only had time to create two levels so I thought if I made them too easy it won't be fun. This was a bad decision and I should have handled the difficulty better. I am considering adding checkpoints and the option to select the difficulty as well as reworking the levels and adding new ones.

Thank you for the feedback and I will take what you listed into consideration.