Really interesting concept, loved the graphics. unfortunately there were too many enemies spawning in and they just took so long to kill and there was so little feedback when you hit them that it just made that part of the game much less enjoyable. I seriously love the concept, but as it is, it feels like i'm playing a bullet hell with a nerf gun.
Viewing post in Complexity Shift jam comments
Many of the numbers (like damage output, enemy spawn rate, enemy health, etc.) ended up being tested during a very narrow time window because of some unforseen setbacks during development, so we are aware that it ended up being not feeling too great because balancing is just time-intensive :c
Thank you for checking out our game tho and leaving feedback, I'm happy you enjoyed the concept!