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It's an interesting concept, but I think you should turn down the explosions, smoke and light effects a few notches. Having to move and aim while most of the screen is covered in particle effects of some sort is pretty difficult, especially since the enemies' AI doesn't have to deal with the same disadvantages.

Definitely agree with you, I didn't have enough time to sort out the effects properly but I've figure it out now, if I decide to work on this particular game again I will definitely tone down the effects, especially the player's main cannon blast. Thanks for the feedback and thanks for playing!