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(+2)

First of all, if you guys also composed the music, good job! I was jamming out to the “game over” tune while writing this :) I also do like the whole Atari-vaporwave aesthetic you have going on. Cool stuff.

Post-jam fixes I would love to see, in order of importance:

  • Move the camera up a bit, makes a big difference on how the game looks

  • Have the music not restart on level change

  • Remove wonkiness from ladders (couldn’t climb them up smoothly all the time)

  • Iron out the soft-locks

  • Fix Z-fighting

I didn’t know where to place warp portals on that list, nor do I know what to say about them. They kind of just feel like an arbitrary addition.

All in all, this game has a few issues, namely the camera being too low & the music restarting, that prevent this game going from “It’s fine” to “This is really impressive!” for me. Those are mainly technical issues, mind you.

If you end up coming back to this game for some post-jam love, please let me know!

(+1)

neropatti - thank you so much for the time invested into leaving this useful feedback.

I believe Aiceplays has indeed made the music, all credits to them for that.

I have learned a new term from your feedback, Z-fighting. Now i know what it means. This was my first 2D game and only post submission did I find out about the built in Unity 2D Layering system, Sorting and Order in Layer. Oh well, you live - you learn.

But yeah, going forward I'm sure to keep in mind your feedback and try and avoid these issues in the future projects :D

Cheers!

the first soft is beateable when you press s