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(+2)

Aw shoot the exponential die crashed my game.

The game is gorgeous btw.

I like that the runes add more depth to the simple system. The status rune and the exponential rune gave me the most reason to stockpile dice. I wish I could block the double damage rune. Heal die seems busted.

The loading screen needs a progress bar, or a spinning wheel so at least I know the game didn't stop.

Multi Attack should say 6's don't work.

I wish the I knew what choices I was making in between levels.

Random Thoughts: I think it'd be cool to lock in 1's to give +1 to all effects or something. Maybe you can only use a rune multiple times if you use a straight. Or some runes require different amounts of dice (Pairs, straights, odds)

I don't know if I won? But I selected 2 and then I've been loading for 5 minutes. Cool game, I'd love to check it out later.

(+1)

Dang, really sorry you bumped into some of the gamebreaking  bugs we have. We unfortunately didn't have time to playtest all the runes, we added them in last day and time was getting down to the wire. But I'm super excited you tested out all the options! I definitely think the heal rune is busted too haha! You've got some great, really specific feedback in here about game balancing and just quality of life fixes, it's very appreciated, and I think you've got really solid ideas on how to improve the game. Thanks so much for taking the time to play our game so thoroughly and to leave a really well thought out review!

(+1)

Least I could do. You all are awesome.

Also I forgot to note, I really liked how player weakness interacted with the heal die.

Take care!

Wow! Thanks for all your feedback! We're hoping to continue work on the project, so all your thoughts are much appreciated. Sorry the game broke on you!