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Hello and thank you for carrying on the OG GTA legacy, I always wondered why more devs didn't tackle this type of gameplay. But I gotta say, I had some bugs, along the lines of what Mr. Sans below had going on; after leaving the first building the framerate and action slow down significantly, sometimes just freezing. The character could throw a punch and I could hear the sound but no visual action. At other times(after leaving the first building) the game would crash, usually before reaching the corner of the parking lot outside. Sometimes it looked as if the game was glitching - everything would flash back and forth between the regular color scheme to very bright colors. At first I thought it was a lightning effect, but it would then crash.   I turned off V-sync to no effect. Turning on Frame skip seems to slow it down. The whole time, whether at the train station or outside the first building, my CPU stayed around 12%.  My computer is a Windows 10 home, 16 g ram, with a vanilla integrated vid card(Intel HD graphics 630). So, yeah, not exactly a gaming computer, but the consistency of crashes and behavior make me think it might not be the computer. I totally understand your using a legacy version of software because of one feature - I use audio software and sometimes prefer an old version because of one thing, even though other things were improved. 

Hey there, thanks for the feedback! Appreciate the time you put into testing this :) 

So yes the game is built using the legacy GM Studio 1.4 engine and it's not terribly well optimised in terms of the graphics. It's surprisingly GPU intensive for a top-down game. The entire 3D pipeline that the game is designed around (d3d functions) don't exist in GM Studio 2 so there's no clear way of improving upon this unless I build a whole new game with a new engine. :( 

Some of these performance issues have already been addressed and possibly will see improvement upon the next update (coming quite soon.) 

Laptops with integrated graphics will get mixed results with this game. I Googled the model of your integrated GPU and apparently it only has up to 64MB of video memory (non-dedicated, so it's depending on your system) - there's the bottleneck in this case. I doubt your CPU is the issue. I would say that 512MB of dedicated video memory, or equivalent, is the minimum for Total Anarchy, and 1GB of dedicated video memory would be recommended. As a baseline machine, I test with a MacBook Pro i7 from 2011 that has Intel HD 3000 (up to 256MB VRAM) and I get 25-30fps.