It was good to be able to watch the game progress through the unlocks, becoming more fleshed out. I do wish there was some small narrative dump at the start, I found it a little janky to just get dropped into a big interface. Maybe I'd need to play it more, but I was also less interested in "finding the right build" and more interested in unlocking all the buttons. Final though is that the text is a little wiry and hard to read. All that said though, the amount of features you've managed to squeeze into this package are astounding and you should be very happy!
I agree with the critiques 100 percent. I'd actually planned out a title screen that shows you crashing and landing in this space garage with a friendly robot who will customize your ship and equipment (your helmet and receiver devices are busted ... supposed to be the narrative reason for the visuals upgrading) for a cost. Even thought some witty back and forth with the robot and Captain Gary would be good, but I just hit the wall where I wanted to enjoy the rest of the weekend with my wife so I called it "finished enough" and slapped a little description narrative on the itch page, but you're right that even just a narrative screen before that would be better.
I actually programmed in 50 different customizations and they all work, but putting them into the shop selection screen was so tedious I stopped at 28 or whatever it is.
I am kicking myself for the font. I wanted an "Asteroids" homage font and it looked good played at 1920 x 1080, but I ended up changing the viewport right before upload so I knew it would fit on anybody's screen well, but I do hate what it did to the legibility.
Thanks so much for playing and taking the time to leave meaningful feedback!