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Very cool game. This was an experience always unsuspected and always exciting. Movement is solid and visuals are great. I really like that the world is falling when you complete the level. Question: was all of this done in one scene?

Overall big cool.

(1 edit)

Thank you very much! So a goal I had for this game jam was to learn additive loading in unity. So the answer is no - there were technically 7 separate scenes (excluding the credits), but I wanted to give the illusion that there was never any transition. 

So. You break the level, load the new scene in additive mode and let the player fall down in it. Cool. Will definitely look in to that. Thank you.

Yea, the scene would break, then they would hit a trigger that loads the next scene. After a delay, the previous scene unloads. This way the player could see the previous scene fall even when they got to the new area. It was a fun experiment - I think there's still a lot for me to learn, but it was great being able to transition between scenes without a load screen. 

Cool.