Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

it was a hectic storm that definitely made me question realness. i liked it's busy-ness. didn't care for the audio, just couldn't figure what it was trying to convey

(+1)

I appreciate you writing that. Audio was one of the things we choose not really to follow due to time restraints. This is something i'd like to return to.