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A jam submission

Are you?View game page

Build for Brackeys 2022.1 GameJam
Submitted by pixel-fabian, lupercalia (@lupercaliana) — 35 minutes, 44 seconds before the deadline
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Are you?'s itch.io page

Results

CriteriaRankScore*Raw Score
Theme#3373.4263.426
Innovation#3723.2223.222
Overall#6003.0153.015
Game Design#6323.0373.037
Fun#7212.8152.815
Audio#7522.6672.667
Graphics#7582.9262.926

Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does you game fit the theme?
Things are not what they seem in this game. Find out what they really are.

Did you write all the code and made all the assets from scratch?
Yes, all from scratch, code and assets. For the very basic setup of the project we used our own phaser 3 template ( https://github.com/pixel-fabian/phaser-template ).

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Comments

Viewing comments 47 to 28 of 47 · Next page · Last page
Submitted(+2)

I like it very much. the idea is creative and I also like the fact that you have to find out for yourself what needs to be done. :)

Developer

oh thank you :)

Submitted(+1)

cool idea I had fun with it. also if you don't mind I'm a few rates away from 20.

Submitted(+1)

good

please rate my game too

Submitted(+2)

A fun idea for gameplay, but as others mentioned, some kind of in-game introduction would be really useful because it can take some time to figure out what to do. After that point, it's pretty enjoyable, although not easy at all. Maybe starting out at a lower speed (both for the player and the NPCs) then increasing it over time could adjust the difficulty curve for the better.

One other thing: in some cases, when I stopped, an NPC also stopped at the same spot and it was kind of hard to see if they are still there or not.

Developer(+1)

hey thanks! I appreciate you for your suggestion with starting with a lower speed. We haven't had this idea so far. We are definitely going to look into that when trying to balance things out more.

Submitted(+1)

nice game! the mechanic is easy to learn and the game is fun and challenging,  it is also appropriate with the theme, overall I enjoyed playing! keep it up!

Developer

thank you! :)

Submitted(+1)

Haha really hard but also cool.

Submitted(+1)

The menu and the art looks realy nice but i don't realy know what to do 

Developer

Thanks! We did not have enough time to properly introduce into the game what to do. And on the other side it is actually part of the concept to let the player find out, what needs to be done. So ... all you need to know to get you started is in the description of the game: the first paragraph and the survival hints some rows below. Here are the survival hints:

  • Don't move for now! Start slow. Be sure! (you can't be hurt while standing still)
  • Find the clover, u will need luck!
  • Collect all 3 photos to uncover who you are.
Submitted(+1)

Nice! Took me a sec to get the hang of what I was doing but once I figured it out, it was a really interesting take on the theme.

Submitted(+1)

Once I figured out how to play it was fun, a very good idea and nailed the theme. Congrats on the game!

Developer

Thank you very much :-) I really hope the figuring-out part was not too long. This was the thing we sadly really missed in apropriately doing because of the shortness of time we had.

Submitted(+1)

That's alright, it's completely understandable, I think we all had to make tough compromises :) It wasn't too bad, don't worry. It's a great innovative idea :)

Submitted(+1)

Its kinda hard but its nice.

Submitted(+2)

Awesome game! It was really difficult at first, but once I got the hang of it, it was super interesting.

Developer

cool, thanks! :) I like what you write. :)

Submitted(+2)

(Translated from Spanish)

Good game! Despite being difficult, I noticed I was improving in each round, it was getting easier to find me. I would consider reducing the collisions because sometimes you lose without touching the enemies. Other than that, an original, interesting game, with well-applied mechanics.

I would really appreciate it if you can try my game! <3

Developer (1 edit) (+1)

Cool thanks! :) It is supposed to be not too easy and getting easier with each try or round or life-loss. So im glad about what you write. And thank you for your suggestion. We will definitely look into it to fine-balance it as soon as the voting is over. (btw, your game is definitely on my Try-Out-List :)

Submitted(+2)

Interesting game.

Submitted(+2)

Really nice game but it was difficult, or maybe I'm just bad at it. But the concept is there and I think you did very well!

I would love to have you playing mine too, if you don't mind of course! ^_^

Submitted(+2)

It a really difficult game! I could not find all the pages, most i could do was 1, but really interesting idea and nice going on the enemies models

Submitted(+1)

Very difficult game ! Loved the overall concept ! Good job. Rated ! Do rate mine also

Submitted(+1)

Interesting and difficult game!

Submitted(+1)

A really nice game :D but I did a lot very quickly. I guess I need more practice. 

I like the art and also the sound effect when you die :D 

Good job!

Developer

thanks! ... hm, practice, maybe. But on our side, we need to address the difficulty, too, for which we hadn't enough time. And since i made the art: i like what you write about that. :)

Submitted(+2)

Shout out for Phaser! Your game is really unique.

I really like the little mini-game at the beginning where you are looking for yourself. It's a really great concept, and fits into the theme of the game. I would like to see that highlighted better in game - although you do mention it in the game description.

The clover mechanic is very cool and very imaginative. Because it lasts for so short a time and starts automatically on collection I didn't feel I could use it strategically though, which feels like a missed opportunity.

One little question: am I supposed to go faster moving diagonally? If not I use this very simple code in my Phaser games to normalize movement speed:

let character_direction = new Phaser.Math.Vector2(0,0);
if (input.left) {
    character_direction.x -= 1;
}
if (input.right) {
    character_direction.x += 1;
}
if (input.up) {
    character_direction.y -= 1;
}
if (input.down) {
character_direction.y += 1;
}
character_direction.setLength(PLAYER_SPEED);

Game is HARD. Haven't finished it (yet). Keep getting caught by some c'thonic plant creatures or ghost squids before I can get all the photos!

Alright, back to this strange liminal space and time to collect more photos!

Nice game.

Developer

Once you collect the clover you can use it repeatedly. It has a cooldown. You can use it again (Q or E) when the box around the clover icon in the upper right corner gets white again. (mental note: one more thing to better communicate in-game, rather then via hints in the description, we hear you!)

I appreciate the length of your feedback! Very cool and very helpful, thanks! pixel-fabian is the programmer, so it is his domain to answer your question. :) And please reload the game page rather than clicking restart for more randomized variety of monster sprites :-)

Developer

Well spotted, its not intentional that the diagonal movement is faster. Because i only used velocity to change the directions, i think x+y add up. Thanks a lot, i'll try out your solution. Still learning a lot about Phaser :)

Submitted(+1)

Cool game. I kept losing my character though.

Developer

Thanks! Stand still, when it get's hectic or in the beginning: When being still nothing can collide with you.

Submitted

hm thanks :)

Viewing comments 47 to 28 of 47 · Next page · Last page