Great art, and neat puzzle mechanic with limited switching between modes. My only issue is that it seemed like some puzzles needed you to know what walls a switch would move ahead of time. So I had to restart a few times before I could figure out a solution. Good work though!
Viewing post in Unreal Vicinity jam comments
Hello, thanks for your feedback at first, like to hear that you enjoyed it. I actually thought, that having to explore the levels at first and then solving them based on that knowledge would be cooler than seeing what the different levers do. In the beginning I implemented visual connections, but deleted them afterwarfs because of this thought.