I love the fear mechanic! I initially was scared to stand next to the enemy, which is incredibly ironic lol.
Would be cool to have fear scale higher if you're closer to an enemy. That way, if the player wants fear they can force it to be super high. But if they don't want fear and they stay away from enemies, you can still maintain a separate fear rate for balancing reasons.
Also, the main character felt really dynamic, especially with fear active. This felt super great after playing a zillion platformers in the jam where playing the characters felt like swimming through syrup.
Cool game!
Check out mine if you're interested :D