Nice game, pretty hard, that is pretty complete. I needed a few tries for most levels. After i understood what to do, the fast movement made it hard to execute it properly. So i blame the controls for some of the fails!
It was intense seeing you rush to the finish line on discord, and for levels that were done so quickly, they played out very well. Nice submission!
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Haha you are totally right, I didn't have time to fine tune the controls and physics so they are a bit iffy. It is sometimes hard to reach a ledge or avoid taking a power-up. Thank you for playing the game in spite of this!
The rush was mainly for the implementation part, as I'm new to Godot (and game dev really). I took a lot of time sketching ideas and levels at the beginning of the jam, so the levels were all ready to draw with tilemaps on the last day.
Oh now that explains how there is so much thought put into the level design. Thank you for clearing, i was puzzled :D
Since you are new to Godot and gamedev, let me tell you that you really display talent and dedication with this piece. I encourage you to keep going and i'm curious about your next projects!