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(+1)

A fun, short, and well looking colourful game, and so far as I've seen, a pretty well done take on the theme.

A few points of critique. The middle/"real" screen is near to useless. I think I only used it for a short bit in the beginning, after that I stopped looking at it, which is a big shame as it ends up literally taking a third of the screen. Also I managed to defeat the shadow 3 times in unintended ways. Why unintended? Because I could see where you were supposed to kill it, and I decided to just cheese it. Maybe look into making sure that their environment is properly tested.

(+1)

Thank you for your feedback ! 

We totally agree that a third of the screen is not useful in these levels ^^'. In fact, originally, we intended to have 3 more levels where the character's reflection was not visible, so you would have to look at the reflection to know the layout of the level, but then focus on the "real" world to navigate. Unfortunally, we didn't have time to create those levels ^^'.

For the shadows, congratulations if you've found some cheese =D. We didn't have time to organize a playtest with external players (that damn time limitation =p !), that's something we will prioritize for the next jam, thank you =).