Graphics & Presentation:
The sprite work is solid and elevated greatly by crisp animations [especially the smooth hiding animation] and wondeful use of soft light and dynamic shadows.
The mute, dreary level forefront contrasts great against the blues and pinks of the skyline, and I allways appreciate some good parallax. It creates a visually consistent, complete picture with lots of enviromental detail, though I think the game could have profited from some more detail or variety in the characters themselves.
★★★☆☆
Music & Sound:
(I'm not a very musical person, so its gonna be diffult to summarize my thoughts in a cohesive fashion; but)
here is where the game really caught me off-guard. The apparently customly composed soundtrack accentuates the atmosphere of the game expertly.
The tension provoking, rhythmic gameplay music blends with the enviromental / game sounds so organically, you could almost be mistaken that they were composed into the same track.
And then theres the standout Main Menu theme; transitioning elegantly between deep and oppressive piano tunes and angelic choirs that maintain uncanny, sinister undertones. If any fans of American McGee's games are reading this, I'd recommend sitting on the main menu for a hot minute and just listening to this piece.
Last but not least, the soundeffects. There is very little to complain about here. Throughout the entire game you'll constantly hear the rythmic thunder of heavy boots drawing near and its just as big a part of a mood setter as the soundtrack itself. Great audio mixing all around.
★★★★✭
Gameplay & Theme:
Game runs fluently, controls are crisp, the systems work and blend together well, there were no unreasonable difficulty spikes and I've noticed no major / gamebreaking bugs. As far as gamejam projects go, this is certainly one of the more polished ones out there.
The jam theme "It's not real" was certainly more grazed than tackled. There are elements of duality in the narrative, and questions regarding the nature of propaganda that sadly weren't explored as thorowly as they could have been - atleast without more development time.
★★✭☆☆