The spooky authoritarian atmosphere is what's really making this work. The mechanics were really different than anything else I've seen in this jam--hiding, taking pictures, and flashing enemies was all well implemented and creative. I think this was very nicely done.
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Obey's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #48 | 3.857 | 3.857 |
Innovation | #60 | 3.857 | 3.857 |
Overall | #85 | 3.722 | 3.722 |
Graphics | #85 | 4.190 | 4.190 |
Game Design | #98 | 3.810 | 3.810 |
Audio | #249 | 3.381 | 3.381 |
Theme | #448 | 3.238 | 3.238 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
Uncover the truth, the dictator is trying to hide. As a journalist take pictures of propaganda so you can inform the people!
Did you write all the code and made all the assets from scratch?
Art, Code, Soundeffects and Music done by us.
Fonts form dafont.com
Comments
I was surprised by the level of polish here! The pixel art is amazing and the use of lighting really contributed to the police state setting, the music and sound perfectly capture how tense trying to sneak by the guards feels and I didn't notice any bugs while playing. Unfortunately, I do have to dock points on the theme since documenting the truth doesn't quite match in my opinion. The dictators lie's never really affect the gameplay or the player's perception so while I can see how you could get from 'it is not real' to 'uncover the truth' it does feel like the original theme was lost a bit. But this was still an amazing experience and I could easily see you guys turning this idea into a full game if you wanted!
Very well polished game, fun, intuitive, a joy to play really :) Loved the pixel graphics, the audio, everything about it, very well done guys, amazing job!
Well polished game. I love the art style, especially the neon light with mysterious icons.
One of the best games I've played so far in this jam, all the art and mechanic it's awesome!
Wow i really love the sprite work its so beautiful plus the game mechanic is excellent
Wow! I really enjoyed it.
It's surprisingly topical, considering the current situation only really became talked about after the jam started.
I really enjoyed how you can also choose to photograph only the guerrila ads and you get a different message. I just wish you had a different end message if you did that in all levels haha
Good job! I enjoyed it a lot.
Graphics & Presentation:
The sprite work is solid and elevated greatly by crisp animations [especially the smooth hiding animation] and wondeful use of soft light and dynamic shadows.
The mute, dreary level forefront contrasts great against the blues and pinks of the skyline, and I allways appreciate some good parallax. It creates a visually consistent, complete picture with lots of enviromental detail, though I think the game could have profited from some more detail or variety in the characters themselves.
★★★☆☆
Music & Sound:
(I'm not a very musical person, so its gonna be diffult to summarize my thoughts in a cohesive fashion; but)
here is where the game really caught me off-guard. The apparently customly composed soundtrack accentuates the atmosphere of the game expertly.
The tension provoking, rhythmic gameplay music blends with the enviromental / game sounds so organically, you could almost be mistaken that they were composed into the same track.
And then theres the standout Main Menu theme; transitioning elegantly between deep and oppressive piano tunes and angelic choirs that maintain uncanny, sinister undertones. If any fans of American McGee's games are reading this, I'd recommend sitting on the main menu for a hot minute and just listening to this piece.
Last but not least, the soundeffects. There is very little to complain about here. Throughout the entire game you'll constantly hear the rythmic thunder of heavy boots drawing near and its just as big a part of a mood setter as the soundtrack itself. Great audio mixing all around.
★★★★✭
Gameplay & Theme:
Game runs fluently, controls are crisp, the systems work and blend together well, there were no unreasonable difficulty spikes and I've noticed no major / gamebreaking bugs. As far as gamejam projects go, this is certainly one of the more polished ones out there.
The jam theme "It's not real" was certainly more grazed than tackled. There are elements of duality in the narrative, and questions regarding the nature of propaganda that sadly weren't explored as thorowly as they could have been - atleast without more development time.
★★✭☆☆
I like the Art, the use of color and lighting makes for an oppressive atmosphere. The gameplay is very responsive. The automatic hiding mechanic i especially like.
While turning the guards around with the camera is interesting, walking by them while they're stunned would be better also because it takes 2 films and you don't have many.( i ran out in the 2nd level but that was on me because i didn't look in the top left corner :P)
Also a count how many posters you have left in a level would be good.
All in all a very interesting and well made game for such a short time. I can see the concept getting developed further.
Brilliant idea. Very nice visually. The core gameplay mechanic of timing camera shots was fun and easy enough to pick up. I just wish their was sound and maybe being able to sneak past the guards when they are blinded. Overall impressed this was made for a jam.
Pleasent to look at - i like the idea and art.
You have added a tutorial section - but it will be better to have it - when I start playing.
The twist and turns were really nice.
Had some issues with controls.
The controls fail a bit, the graphics are awesome and the idea is original and good. I like your game!
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