Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I like the atmosphere and the aesthetics a lot. I'm not a platformer player, so I had trouble with the controls, especially the wall grab when climbing up was very unforgiving to me. Having to constantly press the direction key when grabbing a wall was tedious to me, there should be at least a short grace period where I float when releasing the direction key (and not instantly fall down) Better yet, once the player grabs the wall, unless there is a new input let him continue to grab, that would be more relaxed and less stiff controls, at least for my taste.

When jumping I feel like the player should float a little on the high point of the jump and not instantly being dragged down. Maybe I'm to slow to learn the right patterns though...

A slow wall slide might do the trick aswell, once the player grabs the wall. Give them a little more time to react I would say (again, non platformer player here) Nice work all in all!

(+1)

I appreciate the feedback! The Wall Grab definitely needs a revisit after the jam.

Not a big fan of sliding down the wall, as the enemies move in this game making timing tricky, but latching onto the wall and not having to hold the direction button is a great idea!