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Witch Mountain's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Freshness | #1 | n/a | n/a |
Graphics | #1 | 4.563 | 4.563 |
Overall | #3 | 3.788 | 3.788 |
Music | #4 | 3.688 | 3.688 |
Story/Narrative | #4 | 4.063 | 4.063 |
Sound | #6 | 3.438 | 3.438 |
Gameplay | #11 | 3.188 | 3.188 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Super cute! The 'winter to summer' bubble effect is awesome! Story is simple but fun, I loved rescuing the little wiggle worm guys and gals!
Basic controls and jumping felt great, but I had a lot of trouble getting the wall jump to work consistently. Enough so that I haven't been able to complete the game because I got stuck on what looked like an area where I supposed to jump back and forth between to two wall to climb up to the next area. Sound like you have already been working on this though. Which is awesome, because this an otherwise fantastic game! :)
Just updated the mechanic :) Feels much better on the wrist!
Nice platformer! The wall jump were a bit difficult for me ^^'.
However I love the artsytle and the consistency in the graphics! The use of a dual world is a great use of the theme!
Thanks for playing :)
After receiving some feedback below I went and played a bunch of highly rated platformers with wall jumps and found a much better way of handling them! Nothing like feedback and research
What can I say that others have not already said? Nice composition of artwork :)
I did have difficulty with the wall grab though once I figured out that you have to move away from the wall so you can grab again it got easier :)
The respawn mechanic or whatever its called it nice too making the game forgiving rather than punishing the player with restarting from the beginning which can get tedious.
Really charming graphics, challenging gameplay, and enjoyable music! Really well done, the only issue I can see is how hard double jump is, along with the wall hang mechanic.
Beautiful graphics, great game feel overall. You're probably sick of hearing about the wall grab but it's really the only blemish on an otherwise perfect submission.
It's like Celeste!
Uh, wall grabbing mechanic caused pain in my wrist. Also double jumping requires super perfect timing for max effect, if you press second jump few milliseconds too late - you'll jump much lower, because the character starts falling instantly, without pausing, this causes more tries - and even more pain :D
Thanks for playing! After the jam Iβm going to turn the wall grab mechanic into a latch (no more need to hold down the direction), to save everyoneβs wrists!
As for the double jump, as soon as you release the jump button gravity increases. So, the longer you hold it the further up youβll jump. I think perhaps the minimum jump height should be increased so it doesnβt feel so bad when you double tap the jump button.
Nice game! Great job on the motivation, environment and feel. The winter/green transitions in particular are very cool :) Music is pleasant. Found the platforming movement on the harder side (likely due to my skills; I donβt play platformers a lot).
Thanks for playing! I think after the Jam I am going to tweak the wall grab mechanic to be a little more user friendly :)
I like the atmosphere and the aesthetics a lot. I'm not a platformer player, so I had trouble with the controls, especially the wall grab when climbing up was very unforgiving to me. Having to constantly press the direction key when grabbing a wall was tedious to me, there should be at least a short grace period where I float when releasing the direction key (and not instantly fall down) Better yet, once the player grabs the wall, unless there is a new input let him continue to grab, that would be more relaxed and less stiff controls, at least for my taste.
When jumping I feel like the player should float a little on the high point of the jump and not instantly being dragged down. Maybe I'm to slow to learn the right patterns though...
A slow wall slide might do the trick aswell, once the player grabs the wall. Give them a little more time to react I would say (again, non platformer player here) Nice work all in all!
I appreciate the feedback! The Wall Grab definitely needs a revisit after the jam.
Not a big fan of sliding down the wall, as the enemies move in this game making timing tricky, but latching onto the wall and not having to hold the direction button is a great idea!
Yay, I lifted the curse! This is a nice atmosphere, with the bird sounds, particles and graphics. I like the shrine effect. The controls are responsive, but I don't quite understand them. Wall grab recharges dash which recharges double jump which recharges wall grab or something? I don't know, I ended up button mashing my way up the highest wall...
Thanks for playing!
The reset conditions are: Jump / Dash recharged on landing and Wall Grab recharged once youβre no longer touching a wall.
The one thing I struggled with was the wall grab. Right now you have to press and hold the direction you want to grab AFTER the jump is complete. This feels a bit awkward and will probably be reworked post jam.
The cyotee time could also be a bit longer.
Really good game!!! You've made an incredible job, the game looks really good. I had a good time playing it, got the 10 flowers and finished the game :D