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I'm really glad you liked it, I put a lot of effort into making the gameplay feel good! I just got another report of that bug from somewhere else, and I thought I had squashed that particular one, but I guess I hadn't. I suppose I could add some upgrades for movement speed, as I was also considering adding one for arrow capacity. I also have a bow goblin programmed but not fully implemented. I'll crush that bug and get to work filling out the first "layer" of the dungeon's enemy roster, before adding the boss and making an actual town to explore, as well as the starting cutscene. So there'll be that to look forward to, but I won't upload it until the jam's voting period is finished (don't wanna spoil the results lol) even if I can finish all that before then. Thanks for looking at this, it really means a lot! Next year's jam game should be a lot better, haha