The bosses felt like sponges, they took way too many hits to kill. That and the fact that you die with one hit made it a little bit frustrating. Hopefully, you made a perfect sound cue for the wolf and the players can know when to dodge the attack. The slime has a blind spot at its right were you can pretty much kill it with your sword without getting hit by its water/hammer attacks. Loved the art of the bosses.