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(2 edits) (+1)

Loved the concept here! Really creative! I also had an issue knowing what to do with the dreams, and at first thought that the inventory was broken since I had gotten items from people and didn't see them in there. Perhaps naming the inventory, "dream inventory" or something could help. Once I saw the description on your page though it helped and I was able to complete it. A lot of the tasks were really intuitive outside the dream mechanic though and it was fun completing the tasks. I did run into a few small issues, one was the ability to collect things only worked when I was hitting the down arrow. And the ability to interact with people didn't always work for me, perhaps the colliders for talking with people could be enlarged a bit? Also, the arrow keys fixed the character to only moving one direction, so when I pushed left and up it would start sending me only one of those directions. It could feel nice to add some diagonal movement possibly. Another thing that might be nice is if the dreams shrunk down a bit more when putting them in the inventory and also shrinking the inventory down a bit. Since you have to place the dreams with the inventory open, I think it might feel a bit better if there was more screen to work with and the inventory didn't take up too much of that space. Also, one really small thing, I might swap out the walking sound, at first it was a little agitating. I did get used to it, but a different sound might give the game more the feel your going for. Again, though overall, this was a really fun game! And the pixel art is really good! Good work!