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Cute little game, The sprites are really good and I like how the background music fades out as you run out of health.
It seems the enemy placement is designed in a way that makes you eventually run into vore scenarios naturally? However with the way respawning works and the fairly linear level design this ends up making the game feel a bit frustating at times. The way you are meant to unlock the speedup spell in particular is downright mean.

(+1)

seems like having to retread ground a lot seems to be a common issue haha;; sorry about that! there definitely could have been a couple extra shortcuts or quick ways back. if i continue with this idea i will definitely focus on making the difficulty a lot more fair!