A pretty fun card game once you get the hang of it. Though im not sure if the rats "squeak" effect is meant to take effect before damage to your character gets calculated. On one hand it feels kinda cheap, while in the other the rat group encounter would probably be a lot harder without it.
ForeignGator
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Cute little game, The sprites are really good and I like how the background music fades out as you run out of health.
It seems the enemy placement is designed in a way that makes you eventually run into vore scenarios naturally? However with the way respawning works and the fairly linear level design this ends up making the game feel a bit frustating at times. The way you are meant to unlock the speedup spell in particular is downright mean.
The way you easily allow to choose a Sub/Dom scene or entirely skip an encounter, explained in-universe as a debug mode, is pretty clever. Also, the way the characters discuss the mind-over-boby nature of the game in between encounters adds a nice layer of kink on top of everything else, specially on the water cavern path.
I'm suprised by how many different quest scenarios you managed to make with the elements given. I was fully expecting there to be only three levels for this jam, before it hits you with an extra character and three new quests. The way the background music dims during "evaesdropping" scenes is a nice touch too.