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(1 edit) (+1)

This game is TOP NOTCH. I was genuinely terrified at a couple points in the playthrough. You guys have done a really good job in setting the atmosphere and the tone. The monster also looks great btw. 

While I enjoyed the experience there were some things I thought could be improved:

  •  For one the Green objective dot would sometimes not show up on the scanner probably due to the scanner having a specific range. It is easy to get lost in the ship and without a waypoint I found myself running in circles trying to find the green dot until I randomly found the passageway to the hangar.
  • The objectives are kind of hard to see and I found myself scrambling to find them even when I was standing on top of the green dot in the minimap. I know they have a blue glow attached to them but many other things on the ship have the same. Maybe you could implement a system where if you shine a bright enough flashlight on the objective it has some halo appear around it. 

I Also have 2 questions:

  •  I may have missed it in my playthrough but how did this game fit the theme?
  • Did you guys make this in 1 week from scratch? What is your process for getting so much done?

Anyways awesome job!

(+1)

Hey. Thanks for the big comment! I am glad your had fun - or - a good chill ;)

Yes, we are currently working on all of the rest that didnt make it into the game, or need to be polished/adjusted. We will take your criticism in account!

Regarding your questions: You could learn from the audiologs, that the monster is emitting that greenish neurotoxin. That's why the whole spacestation is covered with it. This neurotoxin induces vision and audio related halluzinations, which aren't real.

No no, we didn't make it from scratch. We were 2 guys, where I did most of the gameplay. And the other person did most of the UI. The spacestation is an asset by Synty Studios. The monster also comes from another assetpack but got adjusted to look low-poly. Same with the UI stuff, it's a modular assetpack. We also used some other script-related tools to speed up processes or make them more efficient. But all of the rest came from scratch and was made in one week.

It's really just a matter of experience. At a certain point, you did a lot of stuff and can easily code out any feature or mechanic. So that's just a matter of time.

Thanks again and you might look at this project again, after we're allowed to upload new builds. As I already stated, there is a big patch coming :D

(+1)

Awesome. Thanks for the insight! As for the hallucinations are you saying at some points the monster isn't real and I can run right through it?