This game is TOP NOTCH. I was genuinely terrified at a couple points in the playthrough. You guys have done a really good job in setting the atmosphere and the tone. The monster also looks great btw.
While I enjoyed the experience there were some things I thought could be improved:
- For one the Green objective dot would sometimes not show up on the scanner probably due to the scanner having a specific range. It is easy to get lost in the ship and without a waypoint I found myself running in circles trying to find the green dot until I randomly found the passageway to the hangar.
- The objectives are kind of hard to see and I found myself scrambling to find them even when I was standing on top of the green dot in the minimap. I know they have a blue glow attached to them but many other things on the ship have the same. Maybe you could implement a system where if you shine a bright enough flashlight on the objective it has some halo appear around it.
I Also have 2 questions:
- I may have missed it in my playthrough but how did this game fit the theme?
- Did you guys make this in 1 week from scratch? What is your process for getting so much done?
Anyways awesome job!