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(+1)

Hey. Thanks for the big comment! I am glad your had fun - or - a good chill ;)

Yes, we are currently working on all of the rest that didnt make it into the game, or need to be polished/adjusted. We will take your criticism in account!

Regarding your questions: You could learn from the audiologs, that the monster is emitting that greenish neurotoxin. That's why the whole spacestation is covered with it. This neurotoxin induces vision and audio related halluzinations, which aren't real.

No no, we didn't make it from scratch. We were 2 guys, where I did most of the gameplay. And the other person did most of the UI. The spacestation is an asset by Synty Studios. The monster also comes from another assetpack but got adjusted to look low-poly. Same with the UI stuff, it's a modular assetpack. We also used some other script-related tools to speed up processes or make them more efficient. But all of the rest came from scratch and was made in one week.

It's really just a matter of experience. At a certain point, you did a lot of stuff and can easily code out any feature or mechanic. So that's just a matter of time.

Thanks again and you might look at this project again, after we're allowed to upload new builds. As I already stated, there is a big patch coming :D

(+1)

Awesome. Thanks for the insight! As for the hallucinations are you saying at some points the monster isn't real and I can run right through it?