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(1 edit)

Wow, that story took a particularly dark turn at the end for something that seemed so upbeat and cute :') I liked the art style and particularly appreciated the curtain animation that played when you transitioned between scenes - that was a nice touch. Two suggestions I have that might improve it:

- I think it could have done with a few quests running concurrently rather than a single sequence of puzzles that each trigger the next. This would give the player a greater challenge as they'd have to focus on the solution to multiple quest lines at once.

- The dialogue could have been improved slightly by making characters that have given you something say something different when you next talk to them. It was slightly jarring when one character told me she'd give me a rose after having already given it to another character.

- A small UI indicator to show you what items you were currently holding.

Nice game though - good work!

Thank you! I would have loved to add those touches, but I didn't have time with everything else going on during the jam