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(+1)

pretty cool art style fits very well with the game. very interesting mechanic too.

the jump seems a little bit too low I barely could jump on the top of the boxes, also pushing the boxes are a little too slow and I really miss the ability to pull the boxes. 

I am curious, why the limitation on the number of times that you can switch to soul mode? I don't think I ever saw this type of game with this limitation. 

(1 edit)

Hey, thanks for your detailed feedback. At first, I am happy you liked the game. I do absolutelly understand your remarks on jumping and moving a box. I just wanted to let the jump feel more realistic and not as cartoon like, but looks like i have overdone that a bit.

Not implementing the box pulling mechnic was actually my purpose, because with that I had another puzzle mechanic (not being able to push two boxes behind each other). But it would have needed to be more obvious to the player i guess.

The Limitation: This is ANOTHER puzzle mechanical aspect. Some of the levels are a lot easier, if you have endless changes. So I thought it would be more challenging to let the player experiment first, but then find ways to make the solving process as efficient as possible (with less changes) ;)