Uh, wall grabbing mechanic caused pain in my wrist. Also double jumping requires super perfect timing for max effect, if you press second jump few milliseconds too late - you'll jump much lower, because the character starts falling instantly, without pausing, this causes more tries - and even more pain :D
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Thanks for playing! After the jam I’m going to turn the wall grab mechanic into a latch (no more need to hold down the direction), to save everyone’s wrists!
As for the double jump, as soon as you release the jump button gravity increases. So, the longer you hold it the further up you’ll jump. I think perhaps the minimum jump height should be increased so it doesn’t feel so bad when you double tap the jump button.