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I would like it if the Stat/Ability overview was somehow visible during equipping/chaning of mods, not just in an extra window. Took me a bit to realize I need to have all the parts for a given ability equipped, not just one of them. 

Main Menu music and Missile lock-on sound are a bit obnoxious I think. 

The Module equipping with the body rotating around towards the desired Area is really nice, but when clicking a party while rotating the Body it messes up the grid display and doesn't allow you to place the part unless you stop and reselect it. 

The Head slot looks too dark, couldn't properly see the space left after some Parts where equipped without the green grid behind them. 

Some items also don't seem to stack their effects when placed, like the Ammo belt, if thats intended a small tooltip that it doesn't stack would be nice. 

Also sometimes when equipping Parts it wouldn't save the Loadout correctly, only saving some parts or none of them.

In the Shop rightclicking a item to directly sell/buy it would really be nice, so I wouldn't have to select all the parts and then spamclick sell in the bottom, since you get a lot of small batteries.

Don't know if it happens everytime but it seems you don't get the mission complete reward or any cash change when you have 0 cash while completing the mission. Especially in the beginning this is problematic, as when I finished the first mission I got 0 cash, and apparently when you're having 0 cash (or less, I could start missions without having the cash for it, causing me to go negative) you can't sell anything in the Shop, meaning you're locked on 0 money until you loose a few battles.

The Game seems to be intended as a high action Game, however once in the Arena the base movement speed feels incredible slow, almost as if I wasn't some kind of agile cyborg but as cumbersome and clunky as the big minotaurs. 

I would also really like if you could jump out of a dash or dash while in the Air, it felt a lot better once I got the freeflight/hovering mods, but a quick dash instead of only the option to go into full on flight or be locked to the slow base speed would be nice. 

It was really annoying that I couldn't dash out of attacks to pre-emptively cancel the Attack animations, which are pretty long. Especially in the Minotaur fight it often came down to luck, where he would oneshot/hit me if he started his attacks early enough in my Melee hits, since I was locked in place for a substantial amount of time. If the Maxotaur starts to spin and you're already in an Aircombo you can just keep on going, staying above the Hammer, and demolishing him in one of his attacks, don't know if that was intended, but it felt pretty nice to have an opportunity to really wail on him.

DDOS MANOS feltreally good to fight, beat her mostly with Pistols, but since I didn't have enough bullets/damage had to melee her in the end, which wasn't a problem, but felt a lot less fun then sliding around the floor on high speed, spamming shots into her, again thanks to the slow attack animations probably. Also could stand inside the spinning radius of her big hands once in melee, don't know if intended or not.

Decided to try out the Energyblades and Rockets after I beat her, couldn't figure out how to shoot Rockets at all, but the Energyblades where a lot of Fun, the longer attack animations didn't bother me as much there as with the default blades, as you basically oneshot the Target anyway, so you only really need to make a single attack before being able to dash out again.

Overall I think it would feel a lot better if you could cancel attacks with dashing, and dash in midair, it might make the fights a lot easier, but also maybe allow you to play around more with the Enemies. Otherwise a really fun game, kept me engaged for 2-3 hours (but I forgot to test if you can freeflight out of the Arena, since it doesn't seem to take up much energy if any at all).

Thanks for playing, and especially the feedback! ^_^

>menu, visuals, sound stuff
totally understandable and QoL adjustments for internals editing is definitely on my list of things todo, as well as sound changes. 

>Also sometimes when equipping Parts it wouldn't save the Loadout correctly, only saving some parts or none of them
This one is new and worries me a bit, gonna have to hunt that down

>don't get the mission complete reward or any cash
gdi, I think I know what causes this, thx for the heads up

>at 0 cash you can't sell anything in the Shop
OOF, sorry about that

>melee stuff
yeah the starting melee moveset is pretty slow, I'm hoping people are willing to put up with it until energy blades but I might look for a way to speed it up a tiny bit without tearing everything apart 
I need to take a look at dodge canceling out of melee attacks (it seems you can't dodge after it hits and I honestly don't remember if that was intentional or not so I'll probably change it) 
Air-dodge is on the todo as an unlockable ability (I think, need to check my notes), but for Maxotaur, blocking is probably gonna stay your only aerial defensive option 

>Rockets 
should be middle mouse button (if they're working right) a box should show up and start targeting things on screen

>DDOS MANOS fight
Happy it left a good impression!  it has a lot of stuff going on that I wasn't sure about (safe spot during the spin is intended, might add some visual flair to make it seem like the eye of the storm)


Thanks Again!

(+1)

Can't believe I didn't try middle mouse button for Rockets, I tried every keyboard button I could think of, but not that. Consider me retarded.

Also I never really used block, I guess I kind of felt like it wouldn't properly block the Giant hammer with those tiny Armblades? Probably just a visual thing.