I really like the controls. It's very easy to figure out out to send a rope. I'm not sure what the jump button is for other than to jump out of a rope with how bad the jump is. The music and graphics are fantastic with the lighting. You will have to do a lot of level design, but this can easily become a really nice puzzle game. The gem placements are good too. Good job and keep it up.
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Thanks!
Until yesterday there was no running or jumping. I've got a bit of a dilemma on this - I want movement to feel good, it should be fun to just move around in the game even without any challenges, but I want the rope to be the focus. It was annoying to have the rope as the only method of movement (I was experimenting with a Getting Over It style), so I added in running. So now I could either remove jump altogether, or beef it up and design the level around that (bigger gaps warranting the use of the rope I guess), since I agree that it's currently pointless.