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(+1)

Thanks!

Until yesterday there was no running or jumping. I've got a bit of a dilemma on this - I want movement to feel good, it should be fun to just move around in the game even without any challenges, but I want the rope to be the focus. It was annoying to have the rope as the only method of movement (I was experimenting with a Getting Over It style), so I added in running. So now I  could either remove jump altogether, or beef it up and design the level around that (bigger gaps warranting the use of the rope I guess), since I agree that it's currently pointless.

That's some really nice progress!