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Great fun! I especially love the mini-map you can move through when you step on a teleporter. You can tell a lot of love went into that.

It feels really good to play, and I only have a couple of very small comments:

The aiming reticle feels off. It doesn't quite feel smooth enough, and it should always be visible on the screen. You should clamp its coordinates to the very edge of the screen so that it doesn't get lost.

Is the ammo cap on the default pistol really necessary? I know there's more than enough ammo to get through dungeons even with killing all of the enemies, so I have to wonder what the point is

The camera could maybe front-run the character a little bit more -- especially when heading upwards. I walked into a new rooms and immediately got hit in the face with a projectile a few times, and it doesn't feel fair. Either that or you can give enemies a bit more time to wait before targetting the player when you enter the room.

Good fun though, I really enjoyed it! The artwork is great too and the effects are spicy.

(+1)

Thanks a lot! There is still a lot of work to be done, let me address your points:
- In the next version I intend to have the player start with the default gun with unlimited ammo, and the gun itself will not have any perks and won't be visible in the inventory. It will only function as a kind of last resort sidearm.

- The camera is undergoing some major changes because it's far from perfect. As for the enemies, I intend both to have their reactions when spotting the player a bit longer and actually have bigger rooms so that you don't bump into them as soon as you walk into the battle

- Aiming reticle is a tricky beast, deceptively simple concept that is easy to get wrong. Still working on it :)

Thanks a lot for the feedback man!