Thanks a lot! There is still a lot of work to be done, let me address your points:
- In the next version I intend to have the player start with the default gun with unlimited ammo, and the gun itself will not have any perks and won't be visible in the inventory. It will only function as a kind of last resort sidearm.
- The camera is undergoing some major changes because it's far from perfect. As for the enemies, I intend both to have their reactions when spotting the player a bit longer and actually have bigger rooms so that you don't bump into them as soon as you walk into the battle
- Aiming reticle is a tricky beast, deceptively simple concept that is easy to get wrong. Still working on it :)
Thanks a lot for the feedback man!