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(+1)

Congrats on your submission  DeeRaghoo. I had a fun time playing it and I almost beated the boss. The lighting system is nice and gives a very special atmosphere to the level. I can see a lot of potential on your game with further development, the ideas are there and the concept is nice, and the music and art styles are well thought. I would first  polish the platformer physics, the character feels too floaty an aerial. I would suggest you to make a more uniform and cohesive UI in terms of style to keep it more concise and clean. I would also tweak the boss, at the moment it feels unfair in my opinion and not as enjoyable. Congratulations again for your submission, keep it up!

(+1)

Thanks for your feedback it is really very helpful and encouraging I am still working on the game for a release after the Jam is finished , I added a more weighted feeling to the character , coyote time and jump buffer,  to help with the platforming . But I am struggling to find a way to show which platforms are real and which are fake . Any suggestions? 

I left my suggestions and comments on your game submission page

Awesome DeeRaghoo, I'm looking forward to play your game when you update it. About your question, maybe you could make the sprites fo the fake platform to be kind of broken or you could make litle particles appear near real solids to distinguish them.