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Thanks for your feedback it is really very helpful and encouraging I am still working on the game for a release after the Jam is finished , I added a more weighted feeling to the character , coyote time and jump buffer,  to help with the platforming . But I am struggling to find a way to show which platforms are real and which are fake . Any suggestions? 

I left my suggestions and comments on your game submission page

Awesome DeeRaghoo, I'm looking forward to play your game when you update it. About your question, maybe you could make the sprites fo the fake platform to be kind of broken or you could make litle particles appear near real solids to distinguish them.