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(+1)

This is a great idea. It's surprisingly deep once you start moving around, trying to line up the enemies. My only comment might be to let the player get close to the edge of the screen before moving the camera. I think that would give more of a feeling of "movement".

Yeah, I agree that I need to improve the sense of movement. I wanted to add an animated texture to the ground to make a better sense of space and movement.