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SolarAki

45
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8
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10
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A member registered Aug 04, 2021 · View creator page →

Creator of

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Thank you. I challenged myself not to use words in the tutorial and to communicate the rules through the level design. I also tried to teach so technique  like combining cards so you can place on another card and so forth.

You start by pressing "enter".

I liked the ending. My favorite boss was the boulders. I found there design very humorous.

I found that it was easy to find ways to cheese the bosses and I never really used the grapple hook. I think it would have been better if you clicked to shoot the grapple hook because it is based on the mouse position. The shot isn't so I think it should be the E button.

I really enjoyed it. Very good puzzles.

Only critical feedback I have is that I would prefer to be able to reset the level. I think it is clever that you walk back to the previous room if you fail a level but if this was a longer experience than it would have become really frustrating.

Power ups would be cool! As for forgetting about the dodge, maybe I should have made in necessary to use early in the level so players get used to it.

I know there isn't really a tutorial so maybe you missed how to dodge attacks. You can press left shift while moving to dodge. If you already knew this then maybe the attack pattern is too hard.

You have 9 seconds to makes as many match as possible by holding and dragging the orb around.

Sorry I wasn't able to add a tutorial so this is not obvious if you don't read the description.

I liked it. Took me two tries to beat. I felt like I didn't really get much benefit from combining my units. I would jut feed them to another unit when they were about to die.

Cool idea. I found it really  difficult to find enough time to cast spells. Enemies never gave me enough time.

I can't take credit for the 3d models. They are free assets by Quaternius.

Great game! I love the destructible environment. I need to buy a mouse so I can really play it.

I can't even get past the first head bonk lol.

I really like how getting hit by an enemy only losses you time. It is kind of like time is your health.

I don't really use social media. I'll create a Twitter and tweet you when it's done.

Haha. It's a hard language. がんばってね

楽しかったよ!アートや音楽やストーリーなどすごくいいし。もっと作る?

I plan on designing an actual level and releasing it for free.

The original idea was more like hide and seek. It was going to be harder to find the fruit but I didn't have time to build an environment to hide them.

Yeah I the original idea was to hide the fruit in a big level. All that polish came at a cost. I had no time to for level design.

I really like the art and the colors

I love the odd terrain. Also be kinder to your fruit

died pretty quick the first couple of times. But got the hang of it. Pretty fun

I liked it. I kind of wish the play throughs were shorter so that I could hear the different music more.

simple compelling concept well executed

really fun simple game. For a while I thought it was an endless game. I almost quit before the end. I think that it would have a way of showing how close you are to the top. Otherwise some people might stop before the end.

seems like it doesn't use the correct mouse position in the browser. I wish I could play it

love the warping effects and they time limit being waking up

checkout Quaternius they make a lot of copy write free models

Me too!

Glad you liked it so much. Do you remember your high score?

Yeah I realized that if you could just camp in the corner an be completely safe so I allowed the enemies to go out of bounds.

I knew it was hard to tell where the laser is coming from. Wish I would have thought of not having the laser pass through the player. That would have been easy to implement.

Yeah if you could just say in the corner you would be completely safe. Can't have that.

I actually like the hand drawn path for the enemies.

Yeah, I agree that I need to improve the sense of movement. I wanted to add an animated texture to the ground to make a better sense of space and movement.

Love the story. Impressive that you made this in so little time using bevy.

Looks very interesting but maybe the web build is broken because I can't play. All the sprite art and animations are really cool though.

At first I thought the movement was odd but it actually pretty fun. I think it would feel really good with some better presentation.

I liked the idea that your health is based on the number of asteroids currently touching you instead of the normal hit based health.

I really liked the twist on both typing games and flappy bird.

I liked it a lot. I wish it didn't start lagging once you get close to 300. Would have been cool to see me swallowed by cancer but became unplayable before that happened. Also I like the fact that no matter how powerful you become you will still be killed by cancer in the end.