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The gameplay feels good, very solid platformer controls. Definitely enjoyed the feel of it. Enemies doing damage while standing on top of you feels a little awkward, there should either be an attack animation or knockback. The individual platformer sections are well designed, the map as a whole however tends to have a lot of one-way passages where jumping back the way you came is impossible.

I like the sprites. The sex animation's nice, but should probably be skippable if the game rewards you for fucking every enemy.

Effects like the bouncing coins do a lot for player engagement, but sound and animations would really bring the world to life. I think that this can definitely be a very popular roguelike platformer if it's expanded upon. Most of the core building blocks are in place, the gameplay is fun, all that the game really needs now is a bit more content variety.

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Thanks for the feedback! I ran out of time cuz I started half-way through the jam cuz my first project didn't really pan out, haha. When the Jam's voting period is over, I'm gonna update it again, with some placeholder sounds and a wider enemy variety, as well as proper animations if I can get that in time. Animation skip sounds fair: I'll see about adding a control for that as well. So thanks for the ideas, too, haha.

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Happy to hear that you've got plans to keep the development going! I would love to play it again after an update or two.