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This game surprised me. It seemed a bit disjointed at first with a lot of different things going on, but once it got going I really enjoyed some of the mechanics. It's a simple premise that's well-executed, and it feels like playing an old forgotten classic from some obscure console.

The arcade/NES/Atari display options are very cool. I also really like the sound design: music and SFX are excellent, and the pitch increase on footsteps as you climb up higher is a nice touch.

I found a few bugs / issues, most of which should be pretty easy to fix (a couple were mentioned by fricochet already):

1. It's possible to cheat by walking flowers to the left side of the screen at ground level (without climbing the ladders). 

2. You can't bite the boxes while holding a flower, so it's possible to get stuck behind a stack on the ground and not be able to move. I would recommend allowing the player to bite while holding flowers, or maybe add a jump ability to get over the boxes.

3. After you get a game over, restarting the game does not reset the score or lives. You start again at level 1 with the previous score and 0 lives. Closing and re-opening the game appears to be the only way to reset it properly.

4. When you get a high score, 2 entries are added with the same number to the scoreboard (one with the initials the player entered, and another with initials "ABC"). 

5. I feel like the TNT hitbox lasts a bit too long. I died a few times walking into the TNT zone after I thought the explosion was over. Maybe use a longer sound effect if you want it to be lethal for several seconds.

Like I said, nothing extreme here and hopefully they can be fixed easily. Great job!

Great to know you liked it and also the comments.

I'll do my best to address them for you.

1. Yep. its not a cheat. you can walk left to 'take' the flowers to the shop

2.  agreed, I'll see about doing something there

3/4. working on a fix

5. agreed fix being worked on

Really pleased you like the sound design. It is a custom 8bit chip-sound emulator of kinds. The base waveforms are generated as needed and then sculpted in realtime, so there are no actual sound files. Here's a shot of the dev tool for designing the sounds:

There is also a custom song editor that eats the created chip-sounds, to make the tunes.