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Thanks for your feedback! I deliberately set the UI to render that way, for reasons I have totally forgotten now! Ammo was refilled automatically throughout the game. Reloading is hard-coded right now to happen at certain points in the round sequence. Some players fire all their shots rapidly, whereas others were more conservative with their ammo; so it's difficult to find a balance where players can be challenged but also not be bored because they can't shoot. I do want to rethink the ammo system, especially there are certain points the player can soft lock the game by firing all their shots and not hit the specific target the game is waiting for them to hit!