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This was such a cool game that I actually found myself playing longer than I had intended. I thought it was a normal western shooter and then the little twist that comes mid way through really grabbed me in. I didn't get to finish it because I think it glitched out for me at the end, but I was really engrossed in the game you made. Great job!

Some feedback if you wanted: I had to move the gun anytime there was dialogue since the UI was behind some of the in game assets (like the gun). I would probably move the UI to be the top most layer so this doesn't happen. I would also try and incentivize the player to try and shoot around a bit more. I found myself just finding the object that gave me the most points and just kept my mouse there and clicked away. I also never found myself running out of ammo. Did I miss something, or was there something in the scene that refilled it for me?

Otherwise, this game was a lot of fun and more people should play it through. Great job!

(+1)

Thanks for your feedback! I deliberately set the UI to render that way, for reasons I have totally forgotten now! Ammo was refilled automatically throughout the game. Reloading is hard-coded right now to happen at certain points in the round sequence. Some players fire all their shots rapidly, whereas others were more conservative with their ammo; so it's difficult to find a balance where players can be challenged but also not be bored because they can't shoot. I do want to rethink the ammo system, especially there are certain points the player can soft lock the game by firing all their shots and not hit the specific target the game is waiting for them to hit!