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oh this is a really cute concept! i love the idea of making the player put themselves in risky spots in order to get the resources you need. i wonder if there's good ways to make it riskier, since enemies are pretty easy to follow behind? i also think that the warm safe points could be a bit more easily recognized - i missed the part in the second level that told me to find wood so i thought the fire particles around different places was the telegraph and got confused haha. in any case, great idea and fun game!