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Y.O.L.K - A Stealthy Egg Laying Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Stealth | #4 | 3.684 | 3.684 |
Novelty | #6 | 3.579 | 3.579 |
Kink | #9 | 3.316 | 3.316 |
Play | #18 | 3.053 | 3.053 |
Overall | #20 | 2.673 | 2.673 |
Harmony | #22 | 2.895 | 2.895 |
Horny | #27 | 2.105 | 2.105 |
Narrative | #28 | 1.684 | 1.684 |
Aesthetic | #28 | 2.579 | 2.579 |
Sound | #34 | 1.158 | 1.158 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you start early?
Reused some old movement code from another project. Just a couple lines.
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Comments
I really like the idea, the concept is pretty fun and I love that you're mixing a stealth mood with a kinky topic. The controls are really stiff, which make the game a bit tedious but I can easily see more levels and more creative adventures X)
oh this is a really cute concept! i love the idea of making the player put themselves in risky spots in order to get the resources you need. i wonder if there's good ways to make it riskier, since enemies are pretty easy to follow behind? i also think that the warm safe points could be a bit more easily recognized - i missed the part in the second level that told me to find wood so i thought the fire particles around different places was the telegraph and got confused haha. in any case, great idea and fun game!
Quite possibly one of the finest stealth-based chicken simulator games I've played so far. Interesting concept, good execution! 🐔 🥚
The controls did seem a little awkward, and I would've appreciated some sound effects. There's visual feedback for most things, so it's not a deal-breaker, but audio feedback would've been nice to have. Still had fun, though!
oh this is really cute. I love puttin the eggs in warm places, that's a nice touch. I also love that I seem to be an off-brand chocobo. The guards remind me vaguely of, something, but I can't put my finger on what exactly...
The guards are also SUPER oblivious and honestly that's fine, please do not interrupt me I am quite busy
The flat solid-color aesthetic is nice but in a couple places I wasn't even sure I was moving; I wonder if some AO or even a subtle bumpmap might help? Also sometimes the camera clips outside the level geometry but lol fixing that is impossible, video games were a mistake
lovely and charming and definitely on-brand for the jam, thanks for entering!