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(+1)

Well if you ask me...

I would simply advice you to take a look at some example from mobile games or any application that you will first launch them. See how much they try to get you to use those application and think about how you can make your "game" or a simulation app attractive for impatient people.

Those may seems a lot to get done in 100 hours and this game has a lot of stuff. You would need to sacrifice those fancy animations to make the "game" more good looking.

And your "game" status is set to released which means it is a well done application.

(1 edit)

Well, it is 'released' for sake of the game jam. I presume that the rules of the jam mean I can't continue to work on it whilst people are voting on it? I don't know how these things work really - it's my first jam!

Anyway, I'm going to leave this game as it is, and consider it a fully functioning prototype. If I do want to take it further and build on it, I'm going to make a new version from scratch with the game engine that I normally use and feel more confident with (Godot).

Thanks for your feedback - it gives me something to think about.