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(1 edit) (+1)

Nice little game!

My main problem with the game is the controls, it feels like you move to fast and the fact that when your just moving around it looks like your jumping but your not actually jumping is very weird and kind of confusing.

Another thing is I love the main mechanic were you switch realities but I think you could have used it more (maybe you did in the later levels I could not make there because of the controls). The mechanic may have worked better if it had some more puzzle-ish uses, rather than press a button and you can now finish the level

Lastly and least importantly the art could have been better with just a tiny bit of work. Maybe switch out the skybox, add some fog, and post processing effects!

Overall I think its a good game I like the main mechanic and idea I just wish it was used more!

P.S. last thing I forgot when writing this is that I love the music but I would of liked some more sound effects when jumping, running, etc.

Thank you so much for playing and giving such detailed, thoughtful feedback. It really means a lot to me.

The movement was inspired by the hammer bro from mario odyssey, and in that game it didn't take me long to understand that I could jump while doing a "hop." I was hoping people would feel the same way about my frog's movement, but I guess not. I'd like to know why, but in the end, I could've just fixed it by mentioning it by the controls.

I think all of your criticisms are insightful and on-point, especially the bit about my "reality" mechanic. I would've liked to flesh it out more to give the player more variety in tackling levels. I had an idea to make a level with NPCs that try to follow you and attack you, and have some mechanic around that as well, but I didn't have time.

Thanks again for playing and for your super helpful feedback!