Strong foundation for a fun FPS. Definitely agree with others that having a ranged weapon at the start would help balance out the RNG. Another option would be to buff the melee weapon in some way. I could run strafe up to the rifle cats without getting hit but actually landing a strike was a problem. Or maybe I was hitting them but couldn't tell. Looking forward to seeing where you take this.
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Instead of buffing the melee I'll likely just rework it entirely to be more a utility than a weapon, while also making earlier stages where the player can get a gun far more safely and with less RNG involved. I tried to make the rifle cats more dynamic by making them back up if you got too close to them, which made them harder to kill but in a more frustrating way.
Anyway I appreciate the feedback and playtest.