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An option to turn off motion blur will come for sure. I'm still working on the map design so your input is very appreciated, this was actually the first time anyone other than me actually played the game so I wasn't sure how to spread enemies out, I'm glad I'm getting feedback  with that.

Not starting with any ranged weapon was an oversight for this version of the game, since the enemies and overall layout was far more difficult than it should've been. In the future I plan to add far easier earlier stages that let the player gear up.

I'll check out the movement again and see if turning off motion fixes it, if not I might tweak some settings. Thanks for the tip about enemy sound effects, they're all like ninjas right now which isn't really fair, so I'll do that as well.

Thanks for the review, I really appreciate the playtest and help.

I'll play the next demo you release, there is a lot of potential here, it does need lots of refinement but it can be something really great.