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(1 edit)

A really enjoyable puzzle game, I'm surprised the  assets weren't all made by the same person, they all worked here. My only real complaints are that there was too much tutorial before the main bench mechanic and that some puzzles felt like you had to be lucky that you wouldn't be blocked by an enemy because you can't see them when you start the timed button, but overall, really impressed!

Thank you! part of the challenge was making the story work with the gameplay, and to summarize the story (you can read the description for the full story) we wanted the knight's journey to be somewhat unexpected, which means you'll have to do a bit of trial and error to understand it, and to see what kills you, similar to how games like inside or limbo do that. It might've been too much trial and error for a puzzle game, we'll consider making things clearer for our next game, thanks for your feedback!